Season 9 all news

WEAPONS AND ITEMS


  • Added Combat Shotgun
  • Semi automatic
  • Maximum of 10 balotes.
  • Shoot 9 balls per shot causing 73/77/81 base damage.
  • Low dispersion and rapid shooting rate.
  • Head Set Multiplier: x1,7
  • Reload 2 balloons at a time.
  • Available in Rare, Epic and Legendary variants.
  • Available in Floor Locks, Chests, Deliveries of Supplies and Sales Machines.
  • Tactical Shotgun Damage Adjusted
  • Increased base damage from 66/70/74 to 71/75/79
  • The availability of the Drum Machine Gun from 16.732% to 7.155%
  • The availability of the Bombastic Arc from 1,292% to .755%
  • The Granadas do Cofre
  • Grudante was placed in the safe
  • Buried Treasure was placed in the safe
  • The Shotgun was put in the safe
  • The Poisoned Darts Trap was placed in the vault
  • The Revolver was placed with Mira in the safe
  • The Assault Rifle was placed with Suppressor in the Safe
  • The Thermal Assault Rifle was placed in the safe
  • Balloons were placed in the safe

Bug Fixes and Enhancements



  • The Turbo Construction came back working properly after using the hang glider.
  • The effects and audio of Stink Bomb damage were not being played if the player did damage to himself.
  • Fixed the Dark Bomb which sometimes did not leave the player invisible on the Xbox One on first use.
  • The launching platforms that were being placed in the middle of the air were corrected.
  • Fixed the camera problems in the Pirate Cannon caused by latency in the network.
  • The sound effects of the Reboot Card will no longer be played in the replay mode when the Van is in Recharge.
  • Sound effects of the Reboot Van card will no longer be heard when a partner disconnects.
  • The damage volume of the Poisoned Darts Trap continues after firing

GAMBLING




  • Whirlwinds
  • These wind tunnels passively carry players through the whirlwind.
  • Players can move faster and change directions when actively attempting to move through the Tourbillon.
  • Use directional data entry to gain extra speed. Try bouncing up and down to increase your speed even more.
  • Players are thrown out of the tube based on movement speed and angle of exit.
  • Projectiles and Vehicles can also enter the Tourbillon.
  • Air ducts
  • Powerful air gusts from these environmental items can launch players at short distances and grant immunity to fall damage.
  • Fortbytes
  • Fortbytes are a series of 100 collectible computer chips available to owners of the Battlepass. By collecting Fortbytes, you will decipher a mysterious image. Collect all of them to unlock rewards and unlock the secrets of Season 9.
  • On the first day of Season 9, 18 Fortbytes will be available for you to find them. At least 1 new Fortbyte will be unlocked daily. Go to the Challenges tab for detailed information about which Fortunes are already available and when others will be unlocked.
  • It is not possible to collect Fortbytes after the end of Season 9.
  • Disconnected players will be in the world for 60 seconds. They will continue to receive 
  • damage and grant elimination points.


  • Bug Fixes and Enhancements

    • Fixed an issue with Interface that was displaying incorrect life gains if the player canceled the consumable near the end of the action.
    • The lighting of the PS4 control did not always match the color of your marker in Squadron mode.
    • Players could not use Hold to Swap if they had already collected an item normally.
    • Turbo construction has been adjusted to be more tolerant in poor network conditions

    • ROTATING MODES FOR A LIMITED TIME:

    • TRIOS
    • Classic Battle Royale with Three Person Squads.

    • SOLID GOLD
    • Fight to the end using Legendary Weapons!

    • ACCURATE SHOT

    • Low Severity. Each player has 50 of life. Precision weapons are the only weapons, Bandages are the only healing item. Jump high and take a good look!

    • EVENTS


    • Players who have already qualified for the World Cup will be identified with a World Cup badge in the event leadership tables.
    • Leadership tables now have a button to filter matches by the number of top players in the leaderboard. This will help identify the most decisive active items from the point of view of placing on the leaderboard.
    • HUD in-game now has different icons for Arena match points and weekend tournament matches.

    • PERFORMANCE


    • The frame rate on the Nintendo Switch has been improved, especially when there are a lot of characters on the screen.
    • Some cases were corrected in which characters were invisible after the free fall.

    • AUDIO


    • Improved tactical audio within player-created structures:
    • New, higher audio has been added to the impact of the enemy pick in a radius of up to one square.
    • The wall break by an enemy near / behind the player is now much lighter / taller.
    • Audio enhancements of bursts: shorter and more dynamic range sounds that will make the audio of the explosion clearer and more impactful.

    • INTERFACE

    • Bug Fixes and Enhancements


    • The text "Toggle" will no longer appear in the Collection Interface when collecting more resources than the player can load.

    • The initial storm warning timer was being displayed incorrectly as 0.

    • Spectators and replay watchers can now report users.

    • We corrected the group invitations that were not being displayed in the Interface if the user logged out and reconnected.


    • SPECTATOR MODE


    • Now watching a player's game will automatically follow that player. Bug Fixes and Enhancements

    • MOBILE DEVICE


    • Auto-trigger is now triggered in vehicles.
    • We've added an option to increase the number of lines in the deletion feed in the HUD Layout Tool.
    • You can now drag / drop items on the quick launch bar when you jump.
    • Moved the location of the Thrust push button on Android to avoid triggering the Home button.
    • Squadron training can now be accessed.
    • Bug Fixes and Enhancements

    • Fixed the delay in the interaction when using the spaces of the quick access bar.
    • Weapon icons now display the correct icons on the quick access bar.
    • Controls that were not working on the Control Options Dead Zone tab have been fixed.
    • Auto-trigger settings:
    • Semi-automatic weapons now fire correctly.
    • We increased the delay of acquisition of the rifles.
    • The dynamite trajectory indicator is now displayed correctly during use.
    • Zips can no longer be used beyond the end point.
    • Auto Run now requires no more than two rings to start after jumping from the Battle Bus.
    • The Recharge Timer view of the vehicle's push buttons is now displayed correctly.
    • The camera shakes no more when it enters the Storm.
    • The left virtual analog directional is no longer invisible by holding left or right and pressing the shutter button.
    • The Collect Tool Interface button in the HUD layout is no longer invisible.
    • The stair railing in Pleasant Park no longer crosses the door.
    • Values ​​of variants partially hidden in the preview screen by the "X" button.
    • The Dream cosmetic item is now exhibiting correctly:
    • The butterfly
    • The bright effect on the eyes
    • The visual problem of the Black Widow's Pick Picada was solved.
    • The recharge timer ring was being displayed for a short time when switching seats on the Cannon.
    • The Interact icon is no longer missing on certain consumable items.
    • The text Locked Data Entry will no longer appear when you open the inventory.
    • The Items Store arrows are now displayed correctly on the iPhone XS Max.

    • CREATIVE MODE

    • WHAT'S NEW?
    • Neo Towers

    • Build your own version of Neo Towers using prefabricated structures and futuristic galleries!


    • Floating Platform

    • Floating platforms allow you to build at the cloud level and are great for platform games.

    • Creature Manager

    • Customize the life, damage and punctuation of creatures to create advanced games!

    • 08CM_CreatureSpawner_Social.jpg
    • ISLANDS


    • They were added to Ilha dos Prados, an island of 105x105 flat and covered with grass.
    • The visuals of Creative Mode and Parquinho have been updated.
    • Bug Fixes and Enhancements

    • The grass on the islands does not get darker when it is closer to the water.

    • GAMBLING


    • Added Team Rotativity, which allows players to alternate between teams.
    • Disabled, Every Round, Every 2 Rounds.
    • Used in tackle / defend games to give players a chance to play on either side.
    • New Flight Options have been added to Game Settings.
    • Player-Fire: Determines which players can use fired in flight-enabled games.
    • Flight Speed: Determines the speed at which players fly in flight-enabled games.
    • The "Out of bounds" option has been added to Game Settings to prevent players from leaving the island limits during games.
    • On, Off (Default: On)
    • We added the Resource Limit option.
    • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000 (Default: 500)
    • Bug Fixes and Enhancements

    • Fixed an error that caused the settings to not be saved between Fortnite updates.
    • Game Settings are no longer missing on the islands.
    • Cases of perforations have been corrected under certain network conditions.

    • WEAPONS AND ITEMS


    • The item Jewel (Crystal Thread) has been added to the Consumables tab in the Creative Inventory.
    • Use with the Item Generator and Capture Area to create your own theft.
    • Combat Shotgun
    • Semi automatic
    • Maximum of 10 balotes.
    • Shoot 9 balls per shot causing 73/77/81 base damage.
    • Low dispersion and rapid shooting rate.
    • Head Set Multiplier: x1,7
    • Reload 2 balloons at a time.
    • Available in Rare, Epic and Legendary variants.
    • Bug Fixes and Enhancements

    • Players no longer remain invisible after being eliminated under the effect of the Shadow Bomb.
    • The Dark Pump has been readmitted

    • TOOLS AND PHONE OF THE CREATIVE MODE

    • Now you can "shoot" while flying to move much faster.
    • Just hold the standard fired button to fly faster.
    • Added ability to change Base Flight Speed.
    • Choose between speeds 0.5x, 1.0x, 1.5x, 2.0x and 3.0x. (Standard: 1.0x)
    • To change speed when flying:
    • On the keyboard, press the C button.
    • At the controls, press the Directional key down.
    • (Mobile device controls will be added soon, with a fully revised switch scheme for switches!)
    • We increase the limit of Multi selectable selectable objects from 20 to 100.
    • Bug Fixes and Enhancements
    • Construction squares can no longer be glued to the air using the Multi selection if they do not have structural support.
    • Multi Selection no longer displays the Help text for Rotate or Drop when moving objects that are in line with the grid.
    • The rotation is no longer redefined when you paste Bananas, Peppers and Mushrooms.
    • Selected objects are no longer removed when trying to select Multi more than the maximum limit.
    • Objects are no longer shifted from the building grid when installing an odd total of units of squares with the Multi selection.
    • Using Multi Selection on an object outside the island no longer allows objects in the grid to be resized

    • PREFABRICATED STRUCTURES AND GALLERIES


    • Six new Prefabricated Structures of the Neo Towers were added.
    • Three new Galleries of Neo Towers Structures were added.
    • A Neo Towers Object Gallery has been added.
    • A Neo Towers Gallery was added.
    • A Neo Towers Hologram Gallery was added.
    • Neo Towers Sidewalks were added to the B Street Gallery.
    • The Tree of Neo Towers was added to the Tree Nature Gallery.
    • Flowers of the Neo Towers were added to the Jungle Nature Gallery.
    • More objects have been added to the General Objects Gallery B.
    • Bug Fixes and Enhancements
    • Grass does not cross over Uncle Pete's Pizza Pede.
    • Stacks of garbage in the General Objects Gallery are no longer invisible to mobile users.
    • The "Electronics: Walk" and "Electronics: Rhythm" tracks are no longer missing from the Radio device in the Viewer Gallery.

    • DEVICES

    • The Creator Manager device has been added to the creative inventory. It allows you to customize the attributes of creatures generated by Creature Generators.
    • Use a Creature Manager by type of creature you want to customize.
    • Type: Demon, Demon - Red, Brute, Brute - Red, Long Range, Megabrid
    • Life: Standard, 1, 5, 10, 25, 50, 100, 200, 500, 1,000, 2,000, 5,000
    • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
    • Player Damage: None, Standard, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
    • Environmental Damage: Standard, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
    • The Floating Platform device was added.
    • It can be installed anywhere and supports building in the air.
    • Be sure to install the flotation platform first. Placing it in an existing structure can cause the structure to be destroyed.
    • Known problem: Using multi-selection with the Floating Platform causes everything built on it to be destroyed in the installation.
    • The Air Duct was added.
    • Boosts players to the air.
    • Bacon has been added to the Challenges Gallery.
    • New options have been added for the Capture Area device.
    • Team has been added to restrict item captures to a specific team.
    • 1-16 or All (Default: All)
    • Added Highlight to help visually distinguish Capture Area devices.
    • White Blue Sky Orange Red Golden Apple Green Fuchsia Orange Aquamarine Beige Purple Neon Green Cerulean Aqua Pink Green (Aqua Pattern)
    • New options have been added for the Goals device.
    • Added "Display Damage Values" option to display the amount of damage done to the target when it is dealt damage.
    • On, Off (Default: Off)
    • The Objective Device life bar has been updated. Now it displays if the target is Friend or Enemy by color (Friend appears in blue, Enemy appears in red color)
    • A new option for Barrel Explosive has been added.
    • The "Display Damage Values" option has been added to display the amount of damage caused to the Explosive Barrel when it is dealt damage.
    • On, Off (Default: Off)
    • A new currency option has been added.
    • Added the "Collecting Team" option to determine which team can collect the coin.
    • All, Team 1-16 (Default: All)

    • Bug Fixes and Enhancements


    • Objective Device lifebars are now always displayed correctly based on the settings.
    • Creature Generators now follow the Wave Timer settings more precisely at smaller values.
    • Creatures no longer receive excessive fall damage when they are raised on Bank of Sand Island.
    • The Target Device no longer changes to the generator model upon exiting and returning to the island.

    • INTERFACE AND SOCIAL

    • The color of the markers of the game's attack / defending objectives will be matched to the color variations in their respective HUD elements.
    • Friends are displayed in blue, Enemies are displayed in red.
    • It was renamed "knocked over" to "knocked out" on the scoring chart.

    • Bug Fixes and Enhancements

    • The 2 best teams now have the correct placement when there is no tie.
    • The columns in the scorecard are now updated in real time after changing the statistics tracked between games.
    • The default HUD type no longer displays the "Remaining Goals" text when there are no more Target Devices.
    • The last round of the Scoring Table for a match now displays the name of the round instead of displaying "Scoring Table."
    • The Round Scoring Table now displays progress towards the total rounds (eg "Round 2" changed to "Round 2/3").
    • The life bar of the Objective Device does not disappear when it resurfaces.
    • Black bars at the beginning of the game now extend across the screen on the Xbox One and Nintendo Switch platforms.
    • PERFORMANCE

    • Some big hits were solved by using the Barrier, Musical Sequencer, and Driftboard Generator devices.

    • The performance of some interactions with the Telephone has been improved to reduce hazards.

    • SAVE THE WORLD

    • WHAT'S NEW?


    • War games

    • Introducing the War Games! Take part in new and unique Simulation Storm Shield missions that will test your skills!
    • 09StW_Wargames_Social.jpg

  • Tales of the Beyond

    • Lok says he has found a strange visitor, unlike anything the Home Base has ever seen. Join the hunt to find the monster of Lok in Tales of the Beyond!
    • 09StW_DinosaurNinja_Social.jpg


    • Garridan


    • Have a look at the constructions against the Carcasses with Garridan! Comes equipped with a new Builder skill ... Batteries not included.
    • 09StW_BlackKnightGarridan_Social.jpg


    • MISSIONS AND SYSTEMS


    • Introducing: War Games!
    • Revisit the bases of your Antitempestade Shield and test your defenses against destructive and challenging simulations. Simulations exist in all biomes and we will add more of them with the advancement of the season. The first four are:
    • Disturbed - a tornado is wreaking havoc on your fort! This simulation takes destruction to its structures and launches players and enemies into the air.
    • Heat Spotlights - Volcanic ruptures plague this simulation as lava sprouts from the ground, inflicting damage to structures and converting enemies to the Fire element.
    • Denied - in the course of this simulation, more and more slots of anomalies appear around the point of defense. Staying very close to them makes them suck your energy and your life!
    • Security Area - With the fall of the main Antitempestade Shield, you will have to rely on portable shield generators. Stay within these protective bubbles or suffer the effects of the Storm. Enemies prioritize to destroy the shield generators, so protect them at all costs!

    • Each simulation requires players to defend their bases for seven minutes. Then a random amplifier is selected to defend for another seven minutes.
    • Collect "Time Motions" that appear scattered around the environment to reduce the wave timer.
    • The War Games raise the challenge by requiring another player to revive you if your life reaches 0. If everyone falls, you fail in the War Game. If you are playing solo, you will only have one life to complete the simulation.
    • If the simulations do not bring enough challenge, apply one of nine new challenge modifiers to gain extra rewards. These challenges include:
    • Continuous Fog - A dense fog blocks your vision and enemies do not appear on your minimap.
    • Melee - enemy breeding sites get much closer to your base.
    • Carcass Swarm - Only basic carcasses appear in this challenge, but at a much higher power level.
    • Forbidden to Build in the Area - No construction, no repairs and no picks.
    • Heavy Explosives - Robust explode as they are eliminated. Eliminate them before they get too close!
    • No Traps - their traps are disabled and can not be installed in this challenge.
    • Total Time - Time Tricks do not appear in this simulation challenge.
    • Surprise - The War Games simulation is chosen randomly and changes to a different one in the second wave.
    • In the Head - Enemies who have been dealt damage must be eliminated with a hit on their heads!
    • The difficulty and rewards of the War Games are based on the level of the lower level player's account in the group and take the average of their level into account with that of the public players who help in their quest. The goal here is to ensure that there is always a challenge at all of the Anti-Weather Shield locations.
    • The War Games increase the challenge as more players enter the mission, increasing the amount and level of power of the enemies.
    • Missions: War Games!
    • The War Games are started with the Missions Field Training War Games! These quests help players uncover all aspects of the War Games game, offering good rewards in the process. Learning can be fun!



  • Each War Games simulation type offers a unique completion mission that grants Event Vouchers and an exclusive banner reward to flaunt your feats.
    • Each War Games challenge has a unique completion mission that grants Event Vouchers.
    • Repeatable missions are available for the completion of simulations and the War Games challenges.
    • War Games: Missions Daily Challenges
    • Each new day brings new challenges to the War Games and their Anti-Weather Shields, requiring you to complete a Simulation / Challenge combination in a specific area.
    • When you progress and unlock new areas in the game, you unlock a new space for the Daily War Games Challenge associated with that area (limit of 4 per day).
    • Meeting these challenges gives you rewards like Event and Gold Vouchers!
    • Shield Antitempestade - Updates on Quality of Life
    • When you start an Antitempest Shield Defense mission or War Games, the layout of your fort is saved. After the mission of the Antitempestade Shield is completed, its fort is restored to the saved state. This includes all structures, traps (including durability) installed before starting the mission. Structures and traps installed after starting the mission are removed at the end of the mission.

  • Community Surveillance

    • Enter your Anti-Weather Shield in any Area and join the Community Surveillance program!
    • Help other players defend their Antitempestade Shields or enter in the new Missions War Games for a change of scenery. This updated game creation system prioritizes missions of the Antitempestade Shield type.
    • Similar to Playing with Other Players, these starting creation options offer an EXP bonus of 20%.
    • Before starting an Antitempestory Shield Defense or War Games mission, players may choose to "Wait for Help", requiring the participation of at least one other public player before starting the mission.
    • Twine Peaks Reorganization:
    • The Twine Peaks missions now follow a linear path to improve reading compared to the previous structure.
    • Missions have been added to each Twine Peaks region to implement more variety and create more mission opportunities with different serves for players.
    • At least one more group mission was added to each level of difficulty.
    • The frequency of EXP rewards on Twine Peaks' highest level missions has been reduced to allow other types of reward to appear more often.
    • The life-time scaling of the environment at the highest levels of Twine Peaks has been reduced so they do not exceed the escalation of pickax damage.
    • Target shooting!
    • A new target shooting activity has been added to the missions. How many clay disks can you hit ?!
    • Beta Storms went their way for the time being, keep an eye on your return in the future.
    • Programming and Quotas for Mission Alerts were simplified.
    • Mission Alerts now appear on the map once a day, always at the same time (21:00 GMT).
    • Mission Alerts no longer have a 24-hour quota. Instead, each alert visible on the map can be completed once a day.
    • Mission Alerts that you have completed that day will have a checkmark indicating that the mission alert will not give you any extra rewards until it is reset the next day.

    • Weekly Missions


    • Players will receive a weekly mission to complete 10 Mission Alerts.
    • At the conclusion of the mission, you may select a reward: a significant amount of Event Vouchers, Gold or Benefit Materials.
    • Mission difficulty requirements and the amount of rewards increase based on the progression of your Anti-Storm Shield.
    • If the week ends and your weekly mission is partially completed, the mission will continue the following week (instead of starting a new mission).

    • Bug fixes

    • It will be guaranteed that a Mega-alert will appear on each group mission.

  • INTERFACE
    • Navigation arrows have been added to choose from multiple events in the event information interface in the Missions tab.

    • Updates have been rehabilitated and created for the X-Ray Lamination packages. We have updated the Interface so that the letter-packet choices are more visible on the displayed X-Ray items.

    • The "All Attributes" screen has been updated to update attributes when changing team members.

    • The "All Attributes" screen has been updated to highlight enhanced team attributes in blue, corresponding to the screen text of group members.

    • Bug fixes

    • Fixed problem that made images of out of focus plans appear in the store.

    • Fixed bug that prevented you from hovering over or interacting with items when using a mouse on PS4.

    • The Yes / No vote status of the last player who voted for a goal will now appear correctly in the mission voting dialog.

    • Players can no longer allocate enhanced items in the collection book if the original plan can not be recycled. This created an error message while trying to relocate an item and prevented single plans, such as the Cannonball, from being destroyed.

    • Items inspected in the Collection Item Picker can now be enhanced and added as favorites.

    • Minimapa now correctly displays important mission information after closing the large map.

    • The menu text will no longer resize quickly when the player moves the cursor over the menu buttons.

    • PERFORMANCE


    • Players related to players connecting to matches were reduced when there are other players in the area.
    • Reduced asset loading in areas around Hoverboard usage, gameplay effects, and audio.
    • Frame rate was improved when rendering HUD.
    • The cost of supporting interactions in mission items has been reduced.
    • Corrected a source of great atreleventos caused by loaded abilities.
    • Rendering performance on Xbox One has improved.

    • Bug fixes

    • Fixed an audio link caused when a player is receiving an inactivity message.

    • HEROES

    • A new Hero has been added to the Event Store!
    • Garridan - Black Knight, a new Mythical Builder!
    • New Team Benefit: Kinetic Superacceleration
    • Kinetic Overload occurs once more.
    • Requires 3 Builders with 3 or more stars
    • New Skill: Send Tables
    • Equip a hammer that causes an enormous amount of physical damage and a shield that reduces frontal damage by 95%. Lasts 16 seconds.
    • Standard Benefit: Impact of Knight
    • Increases Tool Impact by 33%.
    • Commander's Benefit: Knight's Impact +
    • Increases Tool Impact by 75%. In addition, Mandar Board can trigger Kinetic Overload.
    • Available at the Event Store on May 9 at 9:00 PM BRT.
    • We are introducing a new Dinosaur Hero!
    • Luna - Paleolithic, the new Ninja Dinosaur!
    • Standard Benefit: Saurian Claws
    • Adds 5.5% of Current Life to White Weapon Damage
    • Commander's Benefit: Saurian Claws +
    • Adds 16.5% of Current Life to White Weapon Damage
    • It can be obtained at the "Tales of the Beyond" Mission Line.
    • New Team Benefit: Remembering is Living
    • Acquired while getting any Dinosaur hero.
    • Requires 2 Heroes Dinosaurs
    • Removes all shields and increases Maximum Life by 200%.
    • Visual update of Kinetic Superacceleration.

    • Bug fixes

    • Critical hits no longer grant unintended bonus to Suppressive Fire damage.
    • The Grenada Generation no longer counts only for long-range weapon eliminations.
    • Renegade - Command no longer appears as Ramirez - Special Forces on PS4.
    • Penny - Bunny can now be retired.
    • Players can no longer heal while traversing allies using the Dimensional Siphon.
    • Hunter's Instinct now sucks-life only with white weapons as it should.
    • Taureum does not push more defenders.

  • WEAPONS AND ITEMS
    • Steam Spit - The Steampunk Spear!
    • It launches with long-range piercing attacks that causes increased damage and impact.
    • Available at the Weekly Store on May 9, at 9:00 PM EST, on May 16, at 9:00 PM BRT.

    • Bug fixes

    • Weapons no longer eject energy balloons after changing effect quality settings.
    • Reloading 1 bullet from weapons now recharges correctly.

    • GAMBLING

    • Bug fixes

    • Visual effects are now displayed on players who are in the Decelerating Pits.

    • ENEMIES

    • Destroyer
    • Totally new art and animation!
    • The Destroyer is now more resistant to weapon disruption and repulsion and trap impacts.
    • The accuracy of the Destroyer's destructive attack was adjusted.
    • The amount of Destroyers that can appear at once has been reduced.
    • Poisonous Morticians have again started to cast skulls.
    • Mortiffs now appear less often in low-level areas, as they did before the Storm of Love arrived.

  • ART AND ANIMATION

    • Bug Fixes and Enhancements

    • Fixed a small hole that could appear on maps of the Autumn City.

    • AUDIO

    • Bug Fixes and Enhancements

    • Muting audio on the Hoverboard is no longer played at an increased volume.
    • Songs are no longer restarted by giving alt-tab to quit and return to the game.
    • Medbon's revival audio now follows the player's volume settings.
    • The pickup audio of the pick now reproduces correctly after striking multiple times.
    • Autumnal music was added to the Autumnal maps.
    • Creation and launch sounds have been updated in the Deliver the Bomb mission.

    • GENERAL

    • We redesigned the standard layout of the buttons to stay consistent across all vehicles (Enter, Exit, Rotate Seat and Boost)

    • INTERFACE

    • The sub game selection screen has been updated.

    • Bug Fixes and Enhancements

    • Visibility of squadron icons on players' platforms in large groups in the lobby has been improved.
    • Player icons in large groups do not display more empty spaces as "ready."
    • Selecting a team member in the lobby with the control does not display more options from a different member.
    • Players now appear correctly as a hologram when entering the group of a player who is in a match.
    • Squadron training messages were reformulated to be clearer.
    • Unseen parts of player characters that are still being loaded in the game have been fixed.

    • SOCIAL



    • Players now remain on the Group's voice channel by default when entering a match. The Game channel is still available, but the change is not automatic.
    • Added a setting for displaying voice chat indicators.

    • Bug Fixes and Enhancements

    • Suggested friends in the social panel match the suggestions in the initializer.
    • The "Stay Out / Enter" button in the Squadron Formation is now displayed correctly.
    • Sending a friend invitation to a suggested friend no longer fails.
    • You can now send group invitations after entering and leaving a group with group privacy set to "Friend".
    • Potentially incorrect notification messages were corrected when joining a channel.
    • Voice indicators are no longer locked on the screen when leaving a group when members are speaking.
    • Corrected voice indicators that appeared duplicated for the same speaker.

    • PERFORMANCE

    • The eyepiece adaptation rendering effect was optimized.
    • Animation performance was optimized for ControlRig (Werewolf, Krampus).


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